
However, if you export a mesh that uses a Skin or Physique modifier and fail to unhide or select the bones it uses for weighting, every vertex weight for that mesh will be assiged to the mesh bone instead. These unused bones are stripped out by the model compiler and can be ignored. In addition to bones, each mesh also exports an extra "mesh bone" corresponding to the meshes own origin. You'll see a warning in the export window if any of your bones are mirrored incorrectly. If you don't use the later method your bone axies become flipped resulting in broken animation exports. For Max 2017, make the CAT bones "non-renderable" to avoid the CAT bones mesh being exported.ĭon't mirror bones using the Tools->Mirror method. Tips & tricksįor Max 2018 onwards, CAT parent, hub and bone nodes will be exported automatically as SMD bone nodes. You can also opt to have the animation exported backwards by ticking the reverse checkbox.įor instructions of how to use batch mode, please check the included Maxscript sample. If you only want a sub-range, select the start and end frame in the export options dialog box. When exporting a reference SMD, frame 0 will be used as the reference pose.įor sequence SMD's, by default it will export the entire animation range. You can use regular Export which will export everything visible in the scene or Export Selected to only export selected items. Once installed, using the Export option of the File menu you should find Source SMD as an option. You can check its loaded via the Plug-ins Manager. C:\Program Files\Autodesk\3ds Max 2020\Plugins) and re-start. InstallationĬopy the SMDExport.dle file for the correct version for your edition of 3D Studio Max into your 3DS Max plug-ins folder (i.e.

Older versions of 3DS Studio Max not shown in this list may be supported in previous releases.



However the format has been adopted as an intermediate format by various other 3D games and tools. This plug-in allows 3D Studio Max to export SMD format files used primarily in Half-Life and Source engine based games. A plug-in for Autodesk 3D Studio Max for exporting SMD format files, popular with Half-Life and Source based games.
