
Although, in most cases, you only need to go to Option > EZ Setting > Set Highest Compatibility achieve the best results. A very detailed guide to all of SSF’s configuration options can be found here. Regardless, updating your Direct-X couldn’t hurt. A video card merely needs Direct-X 9 functionality, and I’m not even completely sure that’s true. It really just comes down to a powerful CPU. I dare not link to one, but if you’re reading this and clicking things I share, you’ve already got a tab open to a site that offers it. SSF does not require a BIOS file to run, however it will raise the compatibility rate of the app, so I suggest you find one. SSF Tribute’s FAQ is an absolutely essential read. You can also obtain the newest builds, although not always on the same release day, at Zophar’s Domain or the like. The official SSF page can always be found here, or try this link for a Google Translation. To start with, SSF’s Wiki page provides a quick breakdown of what it is and what it does. I would provide technical guides and such, but fortunately, others have already done this for me. However, this is more of a practical introduction to Saturn emulation, and as such, I feel that SSF is the most reliable and easy to setup, and produces the most authentic experience. Yes, I know there are other attempts such as Giri Giri and Satourne, and I know they deserve respect too. If this backlog is authentic, Shima has been dedicated to the project for over 9 years now. This is why the importance of emulation should never be underestimated. Game consoles don’t last forever, and without projects like this, entire libraries of software could essentially lose it’s function someday. What I can tell you, and this is pretty much inarguable, is that SSF is by far the best means of playing a Saturn without actually owning one. There’s bound to be some knowledge to be had in his forum, but we’ll need someone to translate.
So how did just one person accomplish that which all others could never quite reach, including Sega itself? I wish I had that answer for you, but I’ve yet to find any kind of interview with this mysterious Japanese programmer, who goes by the alias, Shima. If such a console were so hard for experienced, professional programmers to work with, the notion of emulating the machine must strike fear and doubt into the hearts of all who dream it.
Developers struggled to produce the experiences they envisioned within the time-frame allotted. In fact, it’s one of the key factors which led to machine’s downfall in the face of the Sony Playstation. It’s no secret that many developer interviews in the mid-90’s cited the Sega Saturn as a very complex and challenging machine to work with.
SSF: A Nearly-Perfect Sega Saturn Emulator